Rules

3 ON 3 BASKETBALL TOURNAMENT RULES

March 27 & 28, 2010

RC Durr YMCA

5874 Vererans Way, Burlington

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  • $60.00/TEAM Pre Registration
  • $70.00/TEAM Day of Registration
  • 5 PLAYER CAP – 3 PLAYER MINIMUM (ages 16 and Up)
  • 3 POINT CONTEST
  • Silent Auction
  • 1st Place – CHAMPION T-SHIRT, TROPHY, FREE 3 MONTH MEMBERSHIP TO THE YMCA
  • 2nd Place – RUNNER UP T-SHIRT, RUNNER UP TROPHY
  • 3rd Place – 3rd PLACE T-SHIRT, 3rd PLACE TROPHY
  • 3 POINT CONTEST WINNER – TROPHY and Split the Pot with Entry Fees

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Player Eligibility
 
Roster Changes: Can only be made prior to the start of the first game.  All changes MUST be approved by the tournament director.

Players: May participate on only one team for each tournament. Any player participating for more than one team will be automatically disqualified for the remainder of the tournament.

High School and College Players: Are responsible for their eligibility for the event. Players must be at least 16 years of age to participate.

Number of Players: Maximum of 5 players per team

PREGAME:

Registration: Each team must register with the court monitor before their first game. Each player will need to show a picture I.D. or birth certificate if asked by a court monitor. Teams with eligibility complaints must go through their court monitor. Players must sign Waiver of Liability/Roster sheets in order to be eligible.

Players Needed: All games may start and finish with any number of players (3, 2, 1).

The first possession: Will be determined by a Do or Die shot from behind the 3pt line.

The ball must be checked by an opposing player before it’s put into play. The player throwing the ball in must stand out of bounds at the top of the court and pass the ball in to begin play. If this does not happen and the other team catches the infraction, the play will be done over. This is NOT a turnover. It is the responsibility of the teams to notice this violation, not the court official.

Game Time:  All games will start 5 minutes after the preceding game finishes. It is the court monitor’s discretion concerning forfeiture.

Warm Up: Only teams scheduled to play the upcoming game can warm up at the scheduled court.

THE GAME

Time Outs: Each team is allowed one 45 second timeout per game. The clock will stop and restart on the throw in.

Alternate Possessions: Games will be played with alternate possessions rather than make it take it.

Substitutions can be made during any dead ball.

FIGHTING will not be tolerated!!  Any altercation between two teams or even within the same team will result in immediate termination from the tournament and your TEAM will be asked to leave the premises.  There will be no excuses or arguments. 

Take Back: The ball must be taken back anywhere behind the two-point line on each change of possessions. “Taken Back” means one foot must be behind the take back line. If a team fails to do so and scores a basket, the point will be disallowed and possession of the ball goes to the opposing team.

The two point shot will be in effect. Both feet must be behind the line when the player leaves the floor.

Jump balls will be given to the defense.

The back of the backboard is out of bounds. The sides and top of the backboard are in bounds.

LENGTH OF GAME:

Winner’s Bracket Games will be played to 20 points or 20 minutes, whichever comes first. (1’s and 2’s scoring)

Loser’s Bracket Games will be shortened 15 points or 15 minutes, whichever comes first (1’s and 2’s scoring)

DISPUTES:

Disputes: Court monitors may intervene in the case of obvious miscalls or to move the game along during disputes. If there is a conflict that cannot be resolved in an immediate manner, then there will be a do or die shot at the top of the key to resolve the issue. The person making the controversial call will shoot on all disagreements. Only the team captain may present his or her case to the court monitor.

ADMINISTRATIVE:

Awards will be presented to players who physically participate in the tournament.

Injuries and Theft: We are not responsible for any injuries or the loss of personal goods.

No refunds will be given if a team is removed from the tournament for any reason.  Tournament will be played regardless of the weather situation.  If you are unable to make it to the gym, your team will be granted a forfeit.  

SAFE-PLAY RULES:

The following rules will be in effect to ensure safe play for all participants:

Seventh Foul Rule: To prevent unnecessary fouls, free-throws will be rewarded to the team that is fouled after the 7th TEAM foul.  If the team fouled misses the free-throw, that team will regain possession of the ball.  If the free-throw is made, a point will be rewarded and a change in possession.

Flagrant fouls and abusive language: Any flagrant foul or abusive language will result in the player being ejected from the game. A second flagrant foul by the same team will result in automatic elimination of the team from the tournament. On each flagrant foul, the team who has been fouled will retain possession of the ball as well as get an uncontested two point shot. If the two point shot is made, the team will be awarded two points. Court monitors or tournament directors have the ultimate discretion on all flagrant and intentional fouls.

Intentional Foul Rule: Any intentional foul will result in a warning. A second occurrence by the same team in the same game will result in the player being removed from the game. On each intentional foul, the team who has been fouled will retain possession of the ball as well as get an uncontested two point shot. If the two point shot is made, the team will be awarded two points.

Throwing a Punch: Any person that chooses to throw a punch (whether they connect or not) will automatically be dismissed for the remainder of the tournament. This policy also holds true for any player who throws a punch in retaliation.

Trash Talking: Trash talking, negative comments directed at the other team, and other unsportsmanlike conduct will not be tolerated and can be grounds for ejection from the game or tournament.

COURT MONITOR RESPONSIBILITIES:

Responsibilities: The Court Monitor is responsible for keeping score, controlling games and making decisions on disputed calls.

Any questions, complaints or comments shall be taken up by the team captain with the Court Monitor in a courteous manner.

The judgment decisions of the Court Monitor cannot be changed by higher authority. Only questions concerning rule interpretation or eligibility are appeasable.

Once play resumes after a disagreement or appeal, the decision is considered to be final. No further appeals will be allowed on that incident.

Intentional/Flagrant Foul: Calls that are made by the Court Monitor must be honored without argument.

Time Monitoring: Each court monitor will be in charge of the time.  Each monitor will be equipped with a stop watch.  Monitor’s will notify each team of the remaining time throughout the game.  Or this will be kept by way of the scoreboard.

FOULS:

Who makes the call: All fouls and violations will be called only by the players actually on the court. Fouls and violations may not be called by players not in the game or spectators.

Immediately: Foul calls must be made immediately after the occurrence and take precedence over a violation call. In the case of a defensive foul, the offensive player will make the call. 
 
Continuation Call: If a player is fouled while in the air or in the act of shooting and he scores the basket, the point counts and the defensive team takes possession with the exception of a flagrant or intentional foul. There are no NBA continuation plays.

Offensive charge:  Will be determined by court monitor 

SEMIFINAL AND CHAMPIONSHIP GAMES:

Officiating:  During these games there will be an official and all infractions will be called by the official. All calls are final and no calls will be argued.

Timing:  There will be no time for these games.

Scoring:  Semifinal games will be played to 15 straight by 1’s or 2’s. The championship game will be played to 20 straight by 1’s and 2’s. If a second championship game is necessary it will be play to 15 straight by 1’s and 2’s.

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